This Is MadMan File Editor .....
you can mod bully file like,script,and trigger..
This is the link
http://www.mediafire.com/download/my5upzi3fmnqvqm/MadMan_Editor.rar
Enjoyy to mods
thanks :
1.XF MadMan AF
World ,Modding, Gaming
WORLD
Friday, May 24, 2013
Saturday, April 20, 2013
Tutorial Bully Mods SE PC: Fighting Style
This is Tutorial Mods Bully SE PC:Spawn Fighting Style
You want Spawn Fighting Style Check This.
1.You need HxD.exe
How to spawn them: Now then, first open the ide file with HxD, and then what you do is copy from "player...player" to "/Anim/Player.act.." And yes, including those dots at the end. But don't copy anything else. You have to be precise.
Then "paste insert" it into the character you want to replace. You want to play as Gary. So highlight the following: "Nemesis_Gary" until "/Anim/B_Striker_A.act....", then right-click and paste it on there.
Now open up the backup ide file, and copy from "Nemesis_Gary" until "/Anim/B_Striker_A.act...." and paste insert it in the first ide on "player" until "Player.act.."
Now just change STUDENT into PLAYER1 for Jimmy, and vice versa for Gary.
.
Thats all
Thanks for:
1.elliot
Enjoy....
By:BullyModding
You want Spawn Fighting Style Check This.
1.You need HxD.exe
How to spawn them: Now then, first open the ide file with HxD, and then what you do is copy from "player...player" to "/Anim/Player.act.." And yes, including those dots at the end. But don't copy anything else. You have to be precise.
Then "paste insert" it into the character you want to replace. You want to play as Gary. So highlight the following: "Nemesis_Gary" until "/Anim/B_Striker_A.act....", then right-click and paste it on there.
Now open up the backup ide file, and copy from "Nemesis_Gary" until "/Anim/B_Striker_A.act...." and paste insert it in the first ide on "player" until "Player.act.."
Now just change STUDENT into PLAYER1 for Jimmy, and vice versa for Gary.
.
Thats all
Thanks for:
1.elliot
Enjoy....
By:BullyModding
Tutorial Mod Bully SE PC:Working with Textures
This is Tutorial Modding Bully SE PC : Textures
Things to remember:
NFT and TXD files are actually NIF files
How To Use:
1. Find the texture file (TXD/NFT) you wish to edit.
2. Change the file extension to NIF.
3. Double click the file to open it up in NIFTools.
4. Right click on the texture in the list, go to Texture and then click Export.
5. Open up the exported TGA file in a image editor that can edit TGA files. For this tutorial, I'm using Paint.NET.
6. Edit the texture. When done, save it. If asked for settings, keep the default ones and click OK.
7. In NIFTools, right click on the texture again, go to Texture and then click Embed.
8. When you imported your new texture, NIFTools may have created a new line called "NiPixelData". Right click on it, go to Block and then click on Remove.
9. Go to File > Save As or just hit Ctrl + S and save it.
10. Rename the file back to the NFT extension.
And that's it. Load up the game and you should see it. If not, check other textures with names like it. If the game crashes, make sure you deleted the NiPixelData as Bully doesn't like it being there. I'll add pictures later and if I get some time, a quickly hacked together version of NIFTools for Bully
You want Editing or Replace Texture.....Check This
Replacing/editing textures in Bully SE
Requirements:
Things to remember:
NFT and TXD files are actually NIF files
How To Use:
1. Find the texture file (TXD/NFT) you wish to edit.
2. Change the file extension to NIF.
3. Double click the file to open it up in NIFTools.
4. Right click on the texture in the list, go to Texture and then click Export.
5. Open up the exported TGA file in a image editor that can edit TGA files. For this tutorial, I'm using Paint.NET.
6. Edit the texture. When done, save it. If asked for settings, keep the default ones and click OK.
7. In NIFTools, right click on the texture again, go to Texture and then click Embed.
8. When you imported your new texture, NIFTools may have created a new line called "NiPixelData". Right click on it, go to Block and then click on Remove.
9. Go to File > Save As or just hit Ctrl + S and save it.
10. Rename the file back to the NFT extension.
And that's it. Load up the game and you should see it. If not, check other textures with names like it. If the game crashes, make sure you deleted the NiPixelData as Bully doesn't like it being there. I'll add pictures later and if I get some time, a quickly hacked together version of NIFTools for Bully
Thanks For TUT:
1.AJ Collins
By:BullyModding
Hope u LIKE IT..........
Tutorial Mod Bully SE : Adding Peds to Interiors
This is Tutorial Mod Bully SE PC
ok,you want add Peds to Interiors Check this
1. extract every file from trigger.img to a directory of your choosing. You can use any img editor you want for this.
2. open population.dat. Best app to use for this is notepad++ which keeps the scripting intact and allows for easier editing.
3. look in population.dat for the following line: POPULATIONDATA
you will see this line several times in population.dat. Each area with peds has this before the main ped code.
4. You should see somthing that looks about like this:
5. edit the following parts in each interior you want to add peds to:
change each number to the number of peds you want for each cliche to spawn in that interior...make sure you add all the values together and put the result of that for the total which is the first value in the listing. otherwise the game will likely crash.
6. once you have the population.dat file edited however you like either replace the population.dat file in trigger.img or use MADMAN FILE EDITOR and make a new file...name it trigger.img in the same dir as the old one. and Add all the extracted files back in...save and then you are done.
As always. if I have missed anything please let me know in this thread and I will update the tutorial accordingly.
Thanks For Teach Me TUT:
1.[XF MadMan AR]
HOPE U LIKE IT.......
ok,you want add Peds to Interiors Check this
1. extract every file from trigger.img to a directory of your choosing. You can use any img editor you want for this.
2. open population.dat. Best app to use for this is notepad++ which keeps the scripting intact and allows for easier editing.
3. look in population.dat for the following line: POPULATIONDATA
you will see this line several times in population.dat. Each area with peds has this before the main ped code.
4. You should see somthing that looks about like this:
Code:
POPULATIONDATA
BEGIN
POPULATION_DAY
BEGIN
TOTAL 60
PREFECT 5
NERD 5
JOCK 5
DROPOUT 5
GREASER 5
PREPPY 5
STUDENT 5
COP 5
TEACHER 5
TOWNPERSON 5
SHOPKEEP 5
BULLY 5
END
POPULATION_CLASS
BEGIN
TOTAL 60
PREFECT 5
NERD 5
JOCK 5
DROPOUT 5
GREASER 5
PREPPY 5
STUDENT 5
COP 5
TEACHER 5
TOWNPERSON 5
SHOPKEEP 5
BULLY 5
END
POPULATION_NIGHT
BEGIN
TOTAL 60
PREFECT 5
NERD 5
JOCK 5
DROPOUT 5
GREASER 5
PREPPY 5
STUDENT 5
COP 5
TEACHER 5
TOWNPERSON 5
SHOPKEEP 5
BULLY 5
END
POPULATION_CURFEW
BEGIN
TOTAL 60
PREFECT 5
NERD 5
JOCK 5
DROPOUT 5
GREASER 5
PREPPY 5
STUDENT 5
COP 5
TEACHER 5
TOWNPERSON 5
SHOPKEEP 5
BULLY 5
END
END
5. edit the following parts in each interior you want to add peds to:
Code:
TOTAL 60
PREFECT 5
NERD 5
JOCK 5
DROPOUT 5
GREASER 5
PREPPY 5
STUDENT 5
COP 5
TEACHER 5
TOWNPERSON 5
SHOPKEEP 5
BULLY 5
change each number to the number of peds you want for each cliche to spawn in that interior...make sure you add all the values together and put the result of that for the total which is the first value in the listing. otherwise the game will likely crash.
6. once you have the population.dat file edited however you like either replace the population.dat file in trigger.img or use MADMAN FILE EDITOR and make a new file...name it trigger.img in the same dir as the old one. and Add all the extracted files back in...save and then you are done.
As always. if I have missed anything please let me know in this thread and I will update the tutorial accordingly.
Thanks For Teach Me TUT:
1.[XF MadMan AR]
HOPE U LIKE IT.......
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